Author Topic: I am Jacked for SSM2  (Read 19437 times)

Conan

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I am Jacked for SSM2
« on: March 05, 2011, 01:47:17 AM »
All I got to say is WOW, I am floored by the view of earth on SSM2. Nice Job!, I got a couple of questions.
1. Will the surrounding area on earth such as Cities be High res too.
2. Will Cities be Clearer for orbit
3. Will SSM2 contain the same missions as it SSM07
3. Will there be a discount offered for previous Owners of SSM07 or and upgrade version.
But any ways I salute you guys to a beautiful job done on this new one, it is a true work of art. Absoulutly amazing.

Admin

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Re: I am Jacked for SSM2
« Reply #1 on: March 05, 2011, 01:54:55 AM »
All I got to say is WOW, I am floored by the view of earth on SSM2. Nice Job!, I got a couple of questions.
1. Will the surrounding area on earth such as Cities be High res too.
2. Will Cities be Clearer for orbit
3. Will SSM2 contain the same missions as it SSM07
3. Will there be a discount offered for previous Owners of SSM07 or and upgrade version.
But any ways I salute you guys to a beautiful job done on this new one, it is a true work of art. Absoulutly amazing.

Hey,

Thank you for the warm words!

1. As clear and visible from 80,000' and above.
2. As clear and visible as from 170 nmi and above.
3. Yes and more.
4. Don't think so. Considering the FREE content and significant new features the original SSMS constantly got, I'd say that there was/is enough value for money in the current SSMS already <g>

The Earth you see in the pics is by no means the last word on the subject. Remember, it's still Alpha and still work-in-progress ;)

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Pocci

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Re: I am Jacked for SSM2
« Reply #2 on: March 05, 2011, 05:54:00 PM »
I would be happy to pay the full price as long as it is in the range of the price for SSM2007.
For those that don't want to pay the full price for the new version, they can still use the old version, as it was stated here in the forum several times, that SSM2007 will get new missions as well.

/Armin
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uri_ba

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Re: I am Jacked for SSM2
« Reply #3 on: March 05, 2011, 08:06:21 PM »
I would be happy to pay the full price as long as it is in the range of the price for SSM2007.
For those that don't want to pay the full price for the new version, they can still use the old version, as it was stated here in the forum several times, that SSM2007 will get new missions as well.

/Armin

I havn't seen anything regarding new mission on SSM2007. I assume it will have a final Bug Fix patch before EOL. and we would still support it as a community (for a while at lease).

But new missions? I doubt it. it takes a lot of resources to keep two versions maintained and checked.

but we'll have to wait for Admin's response on the matter...
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Re: I am Jacked for SSM2
« Reply #4 on: March 07, 2011, 03:12:07 AM »
Pocci,

The price will definitely NOT be higher than SSMS.

As for new missions after SSMS2 is out, I doubt that too. The Ground Crew will be busy releasing new missions for the NEW version which will include more and better of everything ;)

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Ryan

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Re: I am Jacked for SSM2
« Reply #5 on: March 07, 2011, 06:03:46 AM »
I too have no issue paying for the new version.  I've already set money aside for it as well as the PMDG 737NGX.  These are my two upgrades for my 2011 budget, and in my opinion the "absolute top of the line" in air & space simulation.  Unfortunately there both still on the assembly room floor.   :'(   
STS-1 STS-31 STS-26 STS-41c STS-47 STS-51A STS-88 STS-93 STS-98 STS-99 STS-121 STS-103 STS-117 STS-122 STS-124 STS-125 STS-128

CapitanPiluso

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Re: I am Jacked for SSM2
« Reply #6 on: March 07, 2011, 07:47:22 AM »
The price will definitely NOT be higher than SSMS

Another good news !! ;)
I HAD A LIFE, NOW I PLAY SSM2007

thammond

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Re: I am Jacked for SSM2
« Reply #7 on: March 11, 2011, 11:24:46 PM »
I too have no issue paying for the new version.  I've already set money aside for it as well as the PMDG 737NGX.  These are my two upgrades for my 2011 budget, and in my opinion the "absolute top of the line" in air & space simulation.  Unfortunately there both still on the assembly room floor.   :'(   

I wish I could say the same thing here.  I will evaluate the cost vs the new features before deciding if I will purchase the new version or stick with SSMS.  I'm hoping there are enough new features/enhancements for me to justify upgrading.
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Nats

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Re: I am Jacked for SSM2
« Reply #8 on: May 09, 2011, 07:05:07 PM »
I wish I could say the same thing here.  I will evaluate the cost vs the new features before deciding if I will purchase the new version or stick with SSMS.  I'm hoping there are enough new features/enhancements for me to justify upgrading.

Same here. I have been stuck on the 3rd mission and just got fed up with it after a while. Trying to get the satellite to stop rotating took me absolutely ages of messing around - days in fact. But then when I just couldn't get the shuttle arm connected to it after that I just gave up. I dont know why I couldnt get it connected but then the game doesnt tell you which is a short fall I think - lack of feedback. I sometimes think if a mission is messed up beyond what the game AI is meant to be experiencing - for example here I had rotated the shuttle to see the satellite connector better - there is absolutely no way to continue if the game AI doesnt allow for it. I've played games like that before that have some limitation due to the AI resulting in artificial problems beyond what would be experienced in real life like that, and they become really frustrating real quick.

Anyway it just stopped being fun. Havent been back to the sim since.

So I cant see me getting another game to be honest. All I want to do it have a reasonably enjoyable shuttle simulator to do some interesting stuff with, see earth from high up, construct the ISS and all that. But I think this sim is a bit too serious for its own good, makes things more difficult than they would be in real life.

A good example of this 'making things more difficult than real life' is not using plane labels in a dogfight simulator. Many purists frown on using labels. But in real life your appreciation and 3d definition of your surroundings is far better than anything that could be portrayed on a computer. So using labels actually is a 'cheat' that actually compensates for the limitations of a computer screen and using a joystick hat to turn your pilots head etc.

I definitely think this game would benefit from some 'aids' (I wont say cheats again) like this. But I am sure the developer will frown at this judging from previous posts which is a shame. Anything that expands these kinds of games to a wider community than the die hard space fanatics is a good thing as far as I see it.

Me, I don't expect to have to mess around with these kinds of problems like spending all night trying to connect an arm to a satellite. That isnt a very pleasant occupation for me in my spare time.

Perhaps the new sim will blow me away and I have to get it, but I cant see it from the release images and I cant really think of anything major that could be added to the present sim that isnt there already, other than the above.

I suppose you might ask why not just try another mission if you are stuck? But being the way I am I wanted to go through all the missions in order or not at all. I may perhaps try another mission at some point when the interest kicks in again to press some buttons or try the impossible!

In terms of a new game, though, I would have been far, far more interested in an Apollo sim or even better a new well done space game like Frontier Elite.
"Its life Jim but not as we know it"

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Re: I am Jacked for SSM2
« Reply #9 on: May 09, 2011, 09:23:59 PM »
I wish I could say the same thing here.  I will evaluate the cost vs the new features before deciding if I will purchase the new version or stick with SSMS.  I'm hoping there are enough new features/enhancements for me to justify upgrading.

Same here. I have been stuck on the 3rd mission and just got fed up with it after a while

...<SNIP>...

In terms of a new game, though, I would have been far, far more interested in an Apollo sim or even better a new well done space game like Frontier Elite.

At this end we have already accepted that the game is not for everybody. Fortunately, far more people are successful at finishing all the missions than those who give up early in the process. Our Astronauts Hall of Fame is a proof of that :)

Sorry you're not having as much fun as we do when performing the mission. Hopefully you will find a space game that meets your criteria.

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bjbeard

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Re: I am Jacked for SSM2
« Reply #10 on: May 10, 2011, 04:48:03 AM »
SSMS is not for sissies!

(Its a joke Nats! Keep your pantyhose on!)

Check out the Ground School board for help in grappling Solar Max. It took me 2 hours to figure it out the first time. I too threw my hands up in disgust, but found the key to doing it there.

I hope that eventually we can get a mission builder for the new version.

DenisFerrari

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Re: I am Jacked for SSM2
« Reply #11 on: May 10, 2011, 02:38:03 PM »
SSMS is exactly a Space Shuttle Mission Simulator... and this is it! It's not a game ... it's a simulator. And unique and marvelous is the simulation level achieved ... and I imagine what is gonna be achieved with incoming SSMS 2!

For any one who want to play ... well go to any multimedia market and buy a game console ;)

SSMS is a whole different thing and - sure - not for all :)

Good speed SSMS !

Cras

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Re: I am Jacked for SSM2
« Reply #12 on: May 10, 2011, 07:57:57 PM »
It seems to me the best advice is if you want to play in space, have a look at [a different space sim].  But if you want to FLY in space, operate a machine that feels like a space craft, that is a complex and wonderful machine with various systems from power to life support, the GPC, and not feel fly you are flying a Cessna into the upper atmosphere, then seriously look at SSM.

The strengthy of SSM really is in how it simulates the Shuttle vehicle and all its complexities.  
« Last Edit: May 10, 2011, 08:54:34 PM by Admin »

Nats

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Re: I am Jacked for SSM2
« Reply #13 on: May 11, 2011, 06:45:27 PM »
Well I completely understand all that.

But firstly there should be an easy way out for people like me who want to fly the shuttle, take off and land it, operate it accurately as we can, but if we get stuck on a mission to enable a cheat or some other help that will get over that bit. I would say for this kind of simulation its a given. Particularly as I dont happen to agree that this is at all a realistic sim at the moment.

The real astronauts must have a much easier time capturing objects with the arm when they are using a real CCTV link as opposed to relying on a computer rendered image like in this game. I would very much like to see a real payload specialist actually use the payload capturing system in this software successfully I really would. I dont think they would be able to do it in this game at all.

You cannot judge where the end connector is exactly, how close it is to the satellite, whether its slightly off or not. I've tried connecting the Solar Max 6 or seven times and each time the connector seems perfectly aligned. I mean what's the degree of accuracy modelled at in this game - how much leeway does it allow before it fails to connect? 0.2 degrees or something? Its just not realistic. In real life you would capture the satellite far more easily than that and if you are slightly off I am sure it wouldn't matter. Again I wonder how little accuracy in real life is allowed when real astronauts manage to connect to their payloads with the arm.

There should be a difficulty setting that affects this kind of thing. Otherwise you are just losing lots of potential customers for no reason other than stubbornly trying to meet the demands of the couple of purists out there.
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Re: I am Jacked for SSM2
« Reply #14 on: May 11, 2011, 07:13:10 PM »
Nats,

Actually there is quite a bit of leeway, depending on the difficulty level. The leeway cannot be too big because any small degree of angular rotation can translate to significant motion at the RMS end. That will of course force the RMS to "snap" for a grapple (if a serious cheat would be employed) - not too impressive I'd say. Same goes for any grapple or "getting there" detection. There is a limit to the leeway, otherwise the sim becomes a joke, realism-wise.

Saying that "...In real life you would capture the satellite far more easily than that ..." is not really fair - after all, how many real-life satellite captures have YOU performed in real life? Actually we do not simulate the many problems the Astros did have during this capture - IN REAL LIFE - so believe me, you're NOT getting the oily end of the rope. You should also appreciate that in real life, Astros have trained for this mission for many months, while you expect to do all that in a few hours.

As for potentially losing customers, well, as I said, we came to accept that this sim is not for everyone, yetl it is not reserved for "purists" either. We believe that we stroke a good balance between realism, accessibility and playability, and having happy customers ranging from 10-15 y/o to 86, just shows that the sim is accessible.

SSMS is not an arcade game or something simple or casual to play with. It requires attention, patience and perseverance. You need to invest some time to "get it". Not everybody has what it takes - especially patience - and this is not necessarily a bad thing. We accept that too. Actually many positive reviews in the press point this thing out and we have no issue with that.

Again, sorry to see that you are giving up at this point. We surely hope to see you back, giving other missions a try, and then getting back to that "nemessis mission" that each of us must have had while spending time with the sim.

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