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 11 
 on: July 29, 2014, 09:35:00 PM 
Started by Tiberion - Last post by lawjedi
That other program which is open source is one heck of an alternative.  SSMS2007 is great for what it is, but I've given up.  And it's a shame.  Nobody could argue that we as the fans were ready, willing, and able to purchase SSMS2 when it came out.

Sorry guys.  You did it to yourselves.

 12 
 on: July 28, 2014, 12:35:12 AM 
Started by Tiberion - Last post by CapitanPiluso
And at this point, we must be ready to see forums suddenly closed.

 13 
 on: July 25, 2014, 08:12:20 PM 
Started by Tiberion - Last post by DenisFerrari
For sure, any kind of problems development team may have had, this is definitely the worse way to let a product like SSMS die.

A pity.

 Angry

 14 
 on: July 21, 2014, 06:02:33 PM 
Started by Tiberion - Last post by Tiberion
Bet or Beat?
I know how to take some frustration out lol.
Yeah no PM's, e-mails, etc.
If I was retired I'd grab some guys/girls I know and try to kick start a
replacement to this using a Diff engine, one that would let the community
add mods, just no time in real life right now, maybe once the kid gets into
college soon daddy will have a few hours.
Thanks all for looking!

 15 
 on: July 06, 2014, 02:47:22 PM 
Started by kenralyon - Last post by kenralyon
yes sir it did. that's why i deleted the save i had. i guess i will start from scratch. cause i have not been on a mission for almost a year now. speaking of problems i know it's not the same mission but how does one go about getting the PFTA back in place the first time? as well as solar max? i can't get in in place the first time. and that's not good.

 16 
 on: July 06, 2014, 06:46:17 AM 
Started by kenralyon - Last post by Cras
I have seen some oddities in this sim before, but I can't say I have seen this one, where you cannot move a spacewalker.   I assume the problem continues after saving and reloading.

 17 
 on: June 27, 2014, 02:18:56 PM 
Started by kenralyon - Last post by kenralyon
hi guys. the otherday i was doing the on orbit ops for STS-51A and we got the first satalite with no problems. but when i came time to get the crew back in the airlock i could not move either one oof them. i could move the space shuttle but not EV-1 or EV-2 why was that? i am actully thinking about start from scratch on my career seeing how it's been almost 9 months since my last flight  Undecided

 18 
 on: June 18, 2014, 08:11:50 PM 
Started by Tiberion - Last post by Moonwalker
I think it won't happen. And as we can see, they're not following these threads or are not replying at all.

No more false hopes. This is over. But you can beat me in case I should be wrong Wink

 19 
 on: June 18, 2014, 02:25:46 AM 
Started by Tiberion - Last post by bjbeard
I hope that can happen!!

Alas, I'll bet they wont agree to it. 

 20 
 on: June 16, 2014, 03:02:41 AM 
Started by Tiberion - Last post by Tiberion
I ask, because as has been previously stated, all work is on ssms2, that no more work would be done on ssms 2007.  I would like to ask for permission/for a public release of the source code and or some of it.  In return, myself and I'm sure others on this forum will release over time the remainder of the shuttle program missions, new texture packs, and one new area.  (white sands for sts-3)

In return these missions, packs, etc would be given to said owners of the source code to host on this site or others, and continue to profit off the sale of ssms 2007.  Again, myself and other coders would be glad to sign any legal paperwork that precludes us from personal profit and holds harmless the source code owners from any harm done by 3rd party add ons.

Please PM me if anyone is able/willing, and I can provide you a private resume of my game development skills, and games/company's worked for.

Thank you for your time.

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