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 on: January 15, 2015, 03:56:17 PM 
Started by mborgia - Last post by gliese581
my code doesnt work! kan jou help my?

 on: January 07, 2015, 07:47:55 PM 
Started by Nats - Last post by Nats
Steam is just a platform for buying computer games, a very popular platform as it happens. You can put any game on there you want and it will probably sell loads. This game would sell. It would bring in some more income to a relatively dead game that is still playable.

Some serious sims are on Steam such as Flightsim X now, the DCS sims, even Rise of Flight is on there now. Maybe the devs of this game should ring the RoF devs up and see if it made a big difference to their sales going onto Steam, considering they also had a very niche game available online from their website and with a limited probably relatively dryed up fan base.

The high cost of the download version, plus the fact you cannot get the CD boxed version anywhere in the UK now, is more than likely putting off new buyers off this game.

Not only that but imagine what the Steam achievements could be for this game lol ... !

 on: January 07, 2015, 11:40:25 AM 
Started by Nats - Last post by Stannny
I don't think that Steam will expand the audience of the simulation. This game is too serious and not everyone has enough patience to get through the learning curve, for example, it took me two days to learn the RMS grappling technique with Challenger STS-8, now I am getting ready for Hubble launch STS-31 mission with Discovery.

If you have a look at other serious simulations, many of them are distributed also directly from developers. Steam is more for mainstream gamers, for example Train Simulator fans, get into the train, press two buttons and start rolling, then purchase multiple addons. Meantime space flights are the pinnacle of human invented technology.

 on: January 06, 2015, 10:24:10 PM 
Started by Nats - Last post by Nats
Are there any possibilities of this game ever going onto Steam at all? A few of the older sims have gone on there recently and been very popular by all accounts, I am sure it would open the game up to a new audience.

 on: January 04, 2015, 09:30:35 AM 
Started by sneezedr424 - Last post by Stannny
Yes, definately, create a new save once something new happens in the simulation. I have finished STS-8 and got a badge btw, it was just a bug with RMS stuck in Reach Lim both in Shoulder and Elbow after moving the first PFTA cargo. Just selected the proper save, loaded it and continued the mission normally. Saving is very important. Good luck!

 on: January 03, 2015, 04:28:25 PM 
Started by sneezedr424 - Last post by sneezedr424
Yeah ... I should probably save more often. Many thanks for the advice, but I think I'm just going to start over. Happy flying!


 on: January 03, 2015, 10:19:24 AM 
Started by sneezedr424 - Last post by Stannny
I have sucessfully landed the STS-26 mission with a Chandra satellite sticking 45 degrees up from the payload bay. Seems funny, but bug happened: computer gives me a command to rise the satellite for launch, I comply. Then I am given the comm to position a Shuttle at the angle for satellite launch. Here all difficulties start, I enter PYR values from the checklist, they don't work (perhaps were made for earlier versions of the game), I am trying to position a Shuttle with a joystick (I am flying with a flight stick) and each time the yellow horizontal bar passes the central ADI horizontal reticle nothing happens. Then I get a command that satellite already at Stage 1. Then a command to prepare for deorbit (while satellite is still sticking, I guess that rise button does not foresee the possibility to lower the payload bay cargo). Fine, I follow all the commands, stow the radiators, KU antenna, close the payload bay (with sticking satellite) and go for re-entry sequences. Landed successfully and satellite was still sticking up with Shuttle already standing on a runway with a mission complete status and badge in achievements. Though in reality such de-orbiting and re-entry would have been a disaster.

So, basically, if computer orders you further sequences follow them and go for de-orbit, re-entry and landing. If it shows "No-go" then you might wait until Shuttle completes a new orbit and COMM might change, but if that does not happen and you are already in deorbit procedures - then you should restart the mission, or load an earlier save where the problem could be still fixed.

 on: January 03, 2015, 09:08:36 AM 
Started by sneezedr424 - Last post by Stannny
Hello astronaut,

If the RMS is stuck during the deorbiting preparation sequence I am afraid to say that, but the mission is screwed. No way around it. You may try leaving Shuttle orbiting in "NO GO" mode, that takes long as time skip does not work with this mode, and hope that COMM changes to radiator stow, KU antenna stow and payload bay door close sequence. But there is no guarantee that this will happen. So you basically have three options now: 1) Try to manipulate the RMS to lift the "Reach LIM" limit and extract your EVA; 2) Wait until shuttle does a whole new orbit and COMM sequence changes to other deorbit preparations, in this case you will land with a bug, but have mission count as completed and get a badge; 3) Re-start the mission;

This is a known issue, for example, I have screwed a sussesfully done STS-8 a couple of days ago, while dragging the PFTA cargo with RMS, in the result both shoulder and elbow got in a "REACH LIM" mode, stuck and cannot move, and park accordingly when you have to Zero all joints during landing preparation sequence.

 on: January 02, 2015, 11:25:40 PM 
Started by CapitanPiluso - Last post by sneezedr424
Great game, great community. Glad to be here!


 on: January 02, 2015, 11:19:59 PM 
Started by abortflight - Last post by sneezedr424
When you stay up all night to do a Mission Marathon knowing that you have a final in the morning...  Cheesy

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