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General discussion / Re: SSMS2 ?
« Last post by Medicmodeler10 on March 29, 2024, 02:10:04 AM »
Loving the progress! Thanks for another update!
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General discussion / Re: SSMS2 ?
« Last post by CDRMikkel on March 24, 2024, 07:00:48 AM »
Thanks for the reply and update Admin, appreciate it.  :D

Mikkel
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Latest News / 2024-03-23
« Last post by Admin on March 23, 2024, 04:50:00 PM »
Hello fellow space monkeys! ;)

A short message for everyone who wondered how things is going with the beta version. Well, all missions is quite playable with sounds and everything.
Of course forgot that I needed to add night textures for KSC and EAFB, so back to the work pit. Also fixing more minor glitches before the nitpicking testers finds out.
The differences between pad 39a and pad 39b has also been implemented. I have attached some screen shots of how the night looks like.
I don't think there's much more lights at KSC. Been using street view and it doesn't seem to be to much lights during the roads. ::)

https://www.space-shuttle-mission.com/excitingsim/Nightlaunch.jpg
https://www.space-shuttle-mission.com/excitingsim/Nightlaunch2.jpg
https://www.space-shuttle-mission.com/excitingsim/Nightlanding.jpg

Bye for now and have a happy easter!

ADMIN



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General discussion / Re: SSMS2 ?
« Last post by Admin on March 23, 2024, 04:04:33 PM »
Hi there!

Well, it will be a long list, that's for sure. We will prioritise the beta version first. And since no one at this end is good at making movies I guess we pass that one to. :o
I know we have a bunch of beta testers that is more into this movie stuff and I'm sure they would love to contribute with more then just beta testing.

But your point makes sense, of course. :)


ADMIN
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General discussion / Re: SSMS2 ?
« Last post by CDRMikkel on March 19, 2024, 11:11:30 PM »
Hello @Admin, can you reveal the new features that has been worked on and added to SSMS2 over the years
Maybe with a gameplay video of the sim?

Regards Mikkel  ;D
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When it's January, 2024 and you're installing the game on a new PC to teach your 12 year old how to Shuttle.
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General discussion / Re: SSMS2 ?
« Last post by gxm149 on January 04, 2024, 07:09:31 AM »
Thank you for the end of the year update. I hope that all of you had a good holiday. It is great to see that you almost have a fully working beta version of the program ready. I am looking forward to when the Space Shuttle Mission 2 program is finished, thank you for your hard work and continuing to develop the new simulator.
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General discussion / Re: SSMS2 ?
« Last post by Pappolus on January 01, 2024, 07:19:48 PM »
I understand, some useful development tools to test various things in game are welcome to try out different things without having to go back and forth and do it quicker.
Sorry if I came out as being pedantic and nitpicking, just wasn't sure what it was, especially since I remember that in SSMS 2007 there were some "alterations" between IRL missions and sim METs.
I now know better  ;D

Greetings to all, really looking forward to SSMS2

Pappolus 8)
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General discussion / Re: SSMS2 ?
« Last post by Admin on January 01, 2024, 04:07:42 PM »
You are correct, of course. :-[

As the sim is now you can actually manually control the sun. Something that would be really nice in real life :D
Mostly to be able to test night/day texture transition and to improve visibility during testing.
But we are tempted to perhaps keep that "cheat" in the final release.

ADMIN
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General discussion / Re: SSMS2 ?
« Last post by Pappolus on January 01, 2024, 05:59:40 AM »
Thanks for the end of the year update, good to hear that the beta is approaching finally.
Also, don't wanna be the guy, and I know it's still very much WIP, but I'll point it out just in case: the real STS-93 landed before midnight at MET 4 days and 22 hours. I know this stuff is secondary to having the mission work correctly, but since the landing was included in the screenshots, couldn't "not notice it"

Happy New Year to you, the whole team and your families, may it be filled with joy, health and satisfaction

Pappolus 8)

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