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 1 
 on: July 13, 2017, 03:57:30 PM 
Started by DenisFerrari - Last post by thammond
Thanks for the update Admin.

Having been a member of this forum for many years, I would have to say that public relations has not been your strongest virtue.  However that last posting was well done.

Tim

 2 
 on: July 12, 2017, 09:18:01 PM 
Started by DenisFerrari - Last post by MECO
Appreciate the update Admin

 3 
 on: July 02, 2017, 06:28:35 AM 
Started by DenisFerrari - Last post by vinny002
Hi, Admin!

Thanks for the update of the SSMS2!!
 
               Cheers,
             Vincent

 4 
 on: June 30, 2017, 01:07:40 AM 
Started by DenisFerrari - Last post by Pappolus
Thanks for the update Admin, it has actually been a long time since the last one, but it's good to know that things are moving on and fine. I'd like to ask, any chance to have some screenshots? Good luck with STS-128 and enjoy the lovely warm weather. Wishing the whole dev team a good work, cheers

Pappolus Cool

 5 
 on: June 29, 2017, 03:37:31 PM 
Started by Admin - Last post by Admin
Almost three months since last update!
I better improve on this public affair stuff. Undecided
Sorry for the long silence, but time has rushed by and things have been pretty well both at main occupations and development of SSMS2.
Were having some kind of vacation here. It doesnt mean were free from work, but that we have moved outside using laptops instead of sitting in an office space.
Finally a new alpha with the modernized generic procedures has been finished and are being tested as we speak.
It only contains STS-1 but STS-8 is finished and preliminary tested by developers and should work fine.
We are in the middle of STS-128 right now and things looks fine.
Next move will be a KSC landing so we can fix the entry transition and graphics of Florida. This will be fun and time consuming Kiss
Some final polishing is also needed at Edwards later on but no biggie.
I'll get back as soon as test reports comes in.
( Unless they are negative Tongue )
Have a nice summer and thanks for all your patience!

Admin

 6 
 on: June 20, 2017, 12:42:52 PM 
Started by DenisFerrari - Last post by Medicmodeler10
There was/is talk of this starting or being in beta, no?

 7 
 on: June 17, 2017, 06:01:10 AM 
Started by DenisFerrari - Last post by vinny002
Hi, guys!

Please hang in there! Like what the Admin said the SSMS2 will be released eventually! Please keep cool! Thanks!

                  Cheers,
               Vincent

 8 
 on: June 16, 2017, 07:37:41 AM 
Started by DenisFerrari - Last post by MECO
No idea, but I'd really like to see at least monthly updates on the progress. Lack of communication to the community may kill off any interest in SSMS2 I fear. This is already a small and somewhat niche community, and I fear that there will be no community left by the time that SSMS2 is released. Let's face it, the devs need this to be commercially viable. If there's no one to sell it to, then why bother developing it?

Sure this is an "indie" project, and it's suffered some major losses and setbacks, but I can't help but wonder if it'll ever get released.

Even the most patient of us, have our limits.

...Maybe it's a gift card that I can give to my great, great grandchildren Smiley

 9 
 on: June 14, 2017, 10:41:48 PM 
Started by DenisFerrari - Last post by OliverTk
Things have been quiet for a while now. Whats going on?

 10 
 on: May 15, 2017, 07:03:24 PM 
Started by Admin - Last post by Macapple
Hi i thought i would post as i have a unique config.

I have a Mac Pro "Quad Core" 2.8 (2010/Nehalem) running Windows 10 via Boot camp

Running at 64bit and 24gb Ram with a EFI flashed AMD R9 200 series with 4gb Ram. USB Focusright 2i2 sound card external.

So i have recently reinstalled SSM 2007 in boot camp and have, to date, only minor issues which are sound related and this is probably driver or the fact im using a music interface for sound.

Otherwise graphics run ok and the game is sound as a pound. 

Hope this helps for those mac people

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