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 1 
 on: February 15, 2017, 02:06:46 PM 
Started by Tonino - Last post by Tonino
This is just a curiosity about something well seen in the flight deck photos (and in SSM 3D cabin).

I'm talking about those 7 numbered pouches fixed at the ceiling of the flight deck, in the aft section. What did they contain? What was their use? And what is placed at the end of the metallic cable you can clearly see entering their top side?

 2 
 on: February 04, 2017, 11:22:07 PM 
Started by DenisFerrari - Last post by Thomas Loeffelmann
Bought the dowload version after the free Beta and long time ago the CD version. And hoppe the outer version coming out as well. At this point study my over 10.000 page real shuttle manual and checklist. 

a good test pilot is always in training
Thomas

 3 
 on: January 22, 2017, 01:37:27 PM 
Started by DenisFerrari - Last post by Pappolus
Ok..I got time to squeeze in an answer to a couple of questions here.

First, at release time, there will be only one checklist. As long as we dont use any old shuttle configurations we wil use the latest check-lists.
Nothing prevents that from changing anytime in the future of course.

Second, EAFB runway lines. In the new version we have implemented them as 3D lines. It needs quite some tweaking since theres a lot of Z fighting when viewed from a distance. But during landing its razor sharp.

We will provide new screenshots when the next alpha is distributed.

Regards!

Admin
Thank you very much for the quick reply Admin, that will be a very welcome improvement.Good work   Cheesy

 4 
 on: January 22, 2017, 09:59:57 AM 
Started by DenisFerrari - Last post by Admin
Ok..I got time to squeeze in an answer to a couple of questions here.

First, at release time, there will be only one checklist. As long as we dont use any old shuttle configurations we wil use the latest check-lists.
Nothing prevents that from changing anytime in the future of course.

Second, EAFB runway lines. In the new version we have implemented them as 3D lines. It needs quite some tweaking since theres a lot of Z fighting when viewed from a distance. But during landing its razor sharp.

We will provide new screenshots when the next alpha is distributed.

Regards!

Admin

 5 
 on: January 21, 2017, 08:24:40 PM 
Started by DenisFerrari - Last post by Pappolus
I have a question as well: will the sand runways at Edwards have better markings? Because in SSMS07 was very difficult to see  Undecided

 6 
 on: January 20, 2017, 02:18:19 PM 
Started by DenisFerrari - Last post by Braker
Hello all,

First, congratulations for the work acomplished.

I have a question about the next update:

The avionic, systems and checklist will be the same for STS-1 and STS-135?

Or all missions will have their own particularities (like in real life)?

Thanks for replies and have a nice day.

 7 
 on: January 19, 2017, 09:09:54 AM 
Started by DenisFerrari - Last post by Mogget
I understand that depth is the most important aspect if you want a detailed simulation of Space Shuttle missions. Nevertheless, graphics are also very important to me, so that little note about KSC getting a graphical update is very welcome Smiley In addition, I am REALLY looking forward to seeing the new high resolution Earth from orbit. Bearing that in mind, I would like to think that the graphical transition from surface to orbit is much smoother in SSMS2 than it was in SSM2007. There was a point in the ascent (it may have been close to SRB separation) when the Earth graphics changed from high res to low res instantly. That kind of thing completely ruins the realism, so I sincerely hope that the transition is seamless for SSMS2.

 8 
 on: January 18, 2017, 06:16:04 PM 
Started by DenisFerrari - Last post by vinny002
Hi, Admin!

That is excellent news! I cannot wait until I try out the SSMS2 alpha!! Thanks!

                     Cheers,
                 Vincent

 9 
 on: January 17, 2017, 09:07:46 PM 
Started by DenisFerrari - Last post by Pappolus
Thanks for the latest update and for the new year's wishes, it's great to know that the wait is finally coming to an end. I can't wait to fly again on the Shuttle. Regards to the whole development team, cheers  Cheesy

 10 
 on: January 17, 2017, 06:37:37 PM 
Started by DenisFerrari - Last post by MECO
Many Thanks for the feedback as always Admin. Any chance of updated screenshots, just to cure the SSMS2 "itch?"

All in all, I believe what you do is great and SSMS2 will be worth the wait. Glad to hear that an Alpha is soon.

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